Monday, May 23, 2005

this isn't a game, it's a treadmill

From a very well thought-out gamer's manifesto.

Of course there's some innovative design out there, but for every one of those, there seem to be 30 games that are, for instance, set against the backdrop of a post-apocalyptic future. I understand that lots of game designers remember the futuristic cyborg movies of their childhood. But remember the only reason those films took place in an apocalyptic future is because it was cheaper to film in a burned-out factory than to build actual futuristic sets.

From stupid AI to anomolous wooden crate replication, the article pretty much nails the things that need to change in the gaming industry.